| Rules for Craps |
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Craps
is one of the most exciting casino games. It is common to hear yelling
and shouting at a craps table. It is played on a purpose-built table
and two dice are used. The dice are made after very strict standards
and are routinely inspected for any damage. As a matter of course,
the dice are replaced with new ones after about eight hours of use,
and casinos have implemented rules in the way a player handles them.
The player must handle the dice with one hand only when throwing and
the dice must hit the walls on the opposite end of the table. In the
event that one or both dice are thrown off the table, they must be
inspected (usually by the stickman) before putting them back into
play.
The craps table can accommodate up to about 20 players, who each get
a round of throws or at 'shooting' the dice. If you don't want to
throw the dice, you can bet on the thrower. Several types of bets
can be made on the table action. The casino crew consists of a stickman,
box man and two dealers.
The first roll of the dice in a betting round is called the Come Out
roll - a new game in Craps begins with the Come Out roll. A Come Out
roll can be made only when the previous shooter fails to make a winning
roll, that is, fails to make the Point or seven out.
A new game then begins with a new shooter. If the current shooter
does make his Point, the dice are returned to him and he then begins
the new Come Out roll. This is a continuation of that shooter's roll,
although technically, the Come Out roll identifies a new game about
to begin.
When the shooter fails to make his or her Point, the dice are then
offered to the next player for a new Come Out roll and the game continues
in the same manner. The new shooter will be the person directly next
to the left of the previous shooter - so the game moves in a clockwise
fashion around the craps table.
The dice are rolled across the craps table layout. The layout is divided
into three areas - two side areas separated by a center one. Each
side area is the mirror reflection of the other and contains the following:
Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet,
Place bets and Field bets. The center area is shared by both side
areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while pass bets lose
when the come out roll is 2, 3, or 12. Don't bets lose when the come
out roll is 7 or 11, and don't bets win when the come out roll is
2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos;
the 'Bar' roll on the layout indicates which roll is treated as a
tie).
Below is a list of the various bets you can make at craps.
Pass Line Bet - You win if the first roll is a natural (7, 11) and
lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8,
9, 10) it must be repeated before a 7 is thrown in order to win. If
7 is rolled before the point you lose.
Odds on Pass Line Bet - After a point is rolled you can make this
additional bet by taking odds. There are different payoffs for each
point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or
8 pays 6:5. You only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line bet. The difference
consists in the fact you can make this bet only after the point on
the pass line has been determined. After you place your bet the first
dice roll will set the come point. You win if it is a natural (7,
11) and lose if it is craps (2, 3, 12). Other rolls will make you
a winner if the come point is repeated before a 7 is rolled. If a
7 is rolled first you lose.
Odds on Come Bet - Exactly the same thing as the Odds on Pass Line
bet except you take odds on the Come bet not the Pass Line bet.
Don't Pass Line Bet - This is the reversed Pass Line bet. If the first
roll of a dice is a natural (7, 11) you lose and if it is a 2 or a
3 you win. A dice roll of 12 means you have a tie or push with the
casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out
before that point is repeated to make you a winner. If the point is
rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the come point has been
established you win if it is a 2 or 3 and lose for 7 or 11. 12 is
a tie and other dice rolls will make you win only if a 7 appears before
them on the following throws.
Place Bets - This bet works only after the point has been determined.
You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the
number you placed your bet on is rolled before a 7. Otherwise you
lose. The Place Bets payoffs are different depending on the number
you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays
7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only. If a 2, 3, 4,
9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field
Bets have the following different payoffs: 2 pays double (2:1) while
12 pays 3:1. Other winning dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of dice these bets win
if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight
are even bets and are paid at 1:1.
Proposition Bets - These bets can be made at any time and, except
for the hardways, they are all one roll bets:
• Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
• Any Seven: Wins if a 7 is rolled. Payoff 5:1
• Eleven: Wins if a 11 is thrown. Payoff 16:1
• Ace Duece: Wins if a 3 is rolled. Payoff 16:1
• Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
• Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once.
Wins if one of these numbers is rolled. Payoff is determined according
to the number rolled. The other three bets are lost.
• Hardways: The bet on a hardway number wins if it's thrown
hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and
a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1
House advantage
2 - 17% |
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